ProtoRPG:Bundle file

Jump to: navigation, search

The bundle file is always named bundle.txt and must reside at the root of the file structure holding all game datas.

{	title: 'Title of the game',
	newGame: { /* new game data */ },
	graphics:
	{	"tileSize": 32, // Tile size in pixels
		"player":
		{	"file": [['avatar.png',0], ['avatar.png',1], ['avatar.png',2], ['avatar.png',3]]
		}
	},
	itemFile: 'items.txt',
	monsterFile: 'monsters.txt'
}

The property newGame must be an save game object that describes the player starting situation.

The graphics.player describes the visual representation of the character the player will be controlling : it can be just a file name (string), a file name and a sprite number (array) or the list of sprites (array) to use depending on which direction the character will be facing, ordered clockwise starting from "facing North".